User blog comment:BigBear629/URGENT NEWS, EVERYONE LOOK/@comment-5117694-20121108055106

Edit: This was meant to be a reply to SabreMonk's conversation below...

I'd personally would like it to be a free-roaming rpg or at least a nonlinear game. What game should we make first? SpotQuest usually the first answer I get whenever I ask this, but would it be a good game to introduce Maskotia? Any other suggestions(no Shacho, Blubber doesn't count as Maskotia)? Also what do we want the game to look like? I'd like it to start with something retro with 2D 16-bit graphics that can be easily run on 20 year old hardware. This would be easier to develop since we wouldn't have to worry about having powerful computers to quickly render graphics. Plus many hardcore gamers find modern retro styled games(e.g. Mutant Mudds) attractive. We can always release an HD version if enough fans want it. With that said, we still have to focus on making the game look and feel new.

Must indie designers start developing a big game and when they have enough to show people that have money to donate to them, they start a kickstarter campaign. We would need enough to introduce the plot, show gameply footage, music for the game, and well made artwork of important characters/places. We also have to remember to tell people where the money will go for the game in a pie chart. It may seem like we're planning way to far ahead, but it's important to have some idea on what this community wants.